Monsters

Monster Roster in the cabin game

A threat list with holes on purpose. Early Access names 12 monsters; public notes do not list all 12.

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Monster Roster

This is the closest thing the cabin game wiki has to a roster, and it is incomplete on purpose. Twisted Corridor’s Early Access state is “30+ cards” and “12 different monsters.” That is a count, not a bestiary. The table below is every type this wiki can describe from public art, patch notes, and player reports without inventing names to fill empty rows. If you meet something that is not here, it can still be one of the twelve. Write it down. Do not wait for a fake official list.

Read this next to the Monsters Hub, then open the deep dives for Attic stalker and Neighbour. Event spawners sit on event cards. Geometry that decides whether you can kite sits on room layout.

How to use an incomplete roster

Treat each row as a threat pattern, not a collectible. You do not unlock these. You do not upgrade them. You survive them long enough to finish investigation before 12 o’clock and before the monster pawn on the clock track catches you. Press M if a pattern is new; the tip overlay beats a wipe you could have read.

The First Round patch notes already moved two rows (attic forgiveness/totems, monkey popcorn balls and collision). Re-read patches before you reuse day-one habits.

Roster / threat list (known types)

Hallway gaunt — “Welcome to Reality” wall. Thin, hollow-eyed, dark stained shirt and trousers, walking a lamp-lit corridor. The painted slogan is the tell. Threat: occupies the hallways you placed as connectors. If those hallways are a single spike instead of a loop, you meet this body with no second door. Counter: connect hallways; do not search a one-way corridor during an unread event.

Giant monkey — musical rooms. Enormous toothy monkey, close-up enough to fill a Kitchen doorway. Spawns with musical-rooms events. Threat: chase plus collision in rooms that were never designed as arenas. The First Round patch named popcorn balls and monkey collision, so the encounter is more physical and more learnable than a random clip-through. Counter: a looped cabin, not a one-door Kitchen or a dead-end Cellar. Hold a lifesaver if the table pawn is already close when the music starts.

Neighbour — suited scream in storage. Bald head, suit, tie, stretched fingers, mouth wide, dusty boxes and a warehouse scale in the same frame. Threat is split: the figure itself, the darkness the card drops, and crash reports when it goes dark. Counter: lower settings before a known-unstable lobby, report the crash on Discord, and do not treat a client quit as a “skill issue.” Full page: Neighbour. Settings: settings.

Headless table set-piece. Headless bodies in casual clothes slumped around a dealt round table, wall clock at 12, pendulum hanging. Threat presentation more than a patrol AI. It stalls groups who treat it like a boss that needs a special item. Counter: look, log one line, leave. Resume clues. Do not spend a time-skip to “get past” a tableau.

Child’s-room toy-box trap. Floral wallpaper, brass bed, wheeled wooden box with painted letters, a body hanging out of the lid. Threat: a room-scale trap, not a hallway chase. This is not the attic stalker. Bringing totem habits here is how people die in a bedroom. Counter: treat child’s-room as its own event; if a box is open, do not play in it. Cross-link reminder lives on Attic stalker.

Attic stalker — totems and chase. Tight attic geometry, totems you are supposed to be able to drop, a chase that reviews call anxiety-inducing. Early on, totems could not be dropped. The First Round patch fixed that and made running away more forgiving. Threat remains the room: vertical, noisy, easy to corner. Counter: drop totems when the mechanic asks, run when the patch says running works, and keep a loop if your cabin even has an attic wing. Full page: Attic stalker.

Spike / slat chase. Wooden slats and spike-like boards cutting a furnished room into lanes. Threat: geometry, not a named face. A one-door living space becomes a blender. Counter: room layout with extra doors; do not hide in the slats; move through them.

Unnamed remainder of the twelve. Several monster slots have no public name this wiki will stand behind. They may share animations with events like Cutting Corner (wait for the man to turn) or with riddle events like SICK OF BEING DEAD (medicine, then flush pills) without being “the twelfth monster.” Do not force a creature name onto a puzzle. If a new face appears, add it here only when the description is stable.

What this roster is not

It is not a PvP tier list. It is not a complete official bestiary. It is not a reason to skip investigation. The Cards Hub still ranks investigation + room connectivity above lifesavers, events you understand, and time-skips. Killing time posing next to the monkey does not name the escape room.

It is also not a substitute for survive events. The roster tells you what the body looks like. The events guide tells you how to spend the card and how to leave the minigame. Use both.

Clock pawn versus on-screen body

People mix these up. The monster pawn on the table rim is a global timer. Lifesavers shove it. Progress advances it. Time-skips jump the clock and inflate solo length. The on-screen monster is a local minigame. You can kite the monkey and still lose because the pawn caught you. You can sit through Neighbour darkness and still lose at 12 because nobody searched. How to escape is the page that keeps those two clocks honest.

After you survive a new row

Sit down. Check both pawns. Write the room name, the body type, and whether lights, totems, or crashes were involved. That sentence belongs in the clue notebook, not in a group chat that vanishes. Then go back to connecting hallways and spending investigation.

New players should still start with getting started and the Early Access notes. The twelve will fill in as Twisted Corridor adds cards; this roster will stay honest about holes until those names are public.

FAQ

Frequently Asked Questions

Quick answers about cards, clues, monsters, and escaping the cabin.

Why isn't this a list of all 12 monsters?

Because public Early Access notes give a count, not 12 names. This roster only includes types that screenshots, patch notes, or consistent player reports can describe. Empty slots stay empty instead of getting invented titles.

Which threats have dedicated pages?

Attic stalker covers totems, chase forgiveness, and the toy-box mix-up. Neighbour covers darkness, crash reports, and the suited storage scream. Everything else stays on this roster until it needs the same depth.

Does the giant monkey have a name?

Public notes describe a giant monkey tied to musical rooms, plus First Round fixes for popcorn balls and collision. This wiki will not invent a proper name. Call it the musical-rooms monkey until Twisted Corridor prints one.

Is the headless table a chase monster?

It presents as a set-piece: headless bodies around a dealt table, clock on 12. Treat it as a tableau to log, not as a boss with a special counter. Do not stall investigation because the dining room looks finished.

How do I prepare for an unread monster?

Build a connected loop, hold a lifesaver, and spend investigation before you slam unread events. Read room layout, event cards, and survive events rather than hoping the roster has a hidden counter-pick.