the cabin game Early Access Bug Tracker
Verified fix status for every confirmed issue — updated through Patch 5 (Sep 5, 2026).
This is a temporary Early Access troubleshooting hub, not a permanent pile of launch-day keyword pages. It stays indexed only while the issues are real, repeated, and useful to diagnose. Once a bug is confirmed fixed long enough that players stop searching for it, its section moves into patch history or a short troubleshooting FAQ.
Twisted Corridor’s Early Access build on Steam app 4406280 entered Early Access on 27 August 2026. The studio has posted five patches as of 7 September 2026. This page tracks bug status through that sequence. For full patch notes, see September 2026 Patches, Patch Notes, and Optimization Update.
Status table
| Problem | Current status | What to do now |
|---|---|---|
| Attic ladder soft-lock / input | PARTIAL FIX — Aug. 29 fixed one collision issue and keybinding problems; other ladder issues still investigated | Update first. If still locked, record the exact interaction state and report it; do not trust old workarounds as permanent |
| Basement breakers keybinding | FIXED IN AUG. 29 PATCH | Update and re-test before changing bindings or reinstalling |
| Feeling Small toy disappears | FIXED IN AUG. 29 PATCH | Update before retrying the event |
| Musical Rooms popcorn / monkey blocking | FIXED / CHANGED AUG. 28 | Old videos with blocked narrow halls are not current behavior |
| End-game forest / missing exit state | MAYBE FIXED AUG. 28 according to developer wording | If the end state still strands the group, capture the run and report it; do not assume the room deduction was wrong |
| Max FPS setting not applying | FIXED AUG. 28 | Update first, then tune normal graphics settings |
| General low FPS / high GPU | PLAYER-REPORTED / HARDWARE-DEPENDENT — Aug. 30 shipped a larger optimization pass | Lower expensive settings / screen percentage as a diagnostic, not as an “official fix” |
| Attic event does not end after a win | FIXED SEP. 1 — event now force-ends once all players sit down | Update first; if it still hangs, report the current build |
| Cursor frozen / invisible on turn | FIXED SEP. 1 — cursors re-center each turn; opening manual/goodie bag/settings no longer hides the cursor | Update before assuming a freeze |
| Neighbor “Delay Visitor” does nothing | FIXED SEP. 1 according to the developer notes | Re-test on the current build; do not copy launch-week “it is broken” posts |
| Weenie / First Timer death time penalty | CHANGED SEP. 1 — more forgiving, scaled by player count (example: 4-player Weenie 30→15 minutes) | Old “one death costs half the clock” advice is stale on those difficulties |
| Cannot start turn in multiplayer | FIXED PATCH 5 — if the Start Turn option still hides, press T. Leftover misses are a report, not a clue fail | Update first. If the button is missing, press T, then report the lobby if it still fails |
| Dropped from multiplayer mid-run | OPEN — connectivity/lag still being worked on; candy compensation promised for mid-game drops | Stay on the same build (Aug. 30 added version mismatch blocking); do not treat a drop as a clue failure |
| Disconnect during a run dumps you in the void | FIXED PATCH 5 — you should return to the lobby instead of the void | Update before assuming a mid-run drop still strands you |
| Clients disconnect when returning to the lobby | FIXED PATCH 4 | Update before assuming a leave-lobby drop is still the old bug |
| Chair / sit bugs | FIXED PATCH 5 | Update before copying launch-week sit clips |
| Missing / wrong light switches for clients | HOPEFULLY FINALLY FIXED PATCH 5 (developer: “hopefully finally”) | If clients still see wrong lights, capture it; host-only views can still lie |
| Dead-body collision blocking players | CHANGED PATCH 4 — collision removed from corpses | Old “walk around the body” clips are stale |
Attic ladder: do not publish yesterday’s workaround as today’s fix
The Steam discussion hub contains a launch report of a player soft-locked in front of the attic ladder after another player finished the event. The Aug. 29 developer patch then says:
- one attic-ladder collision bug was fixed;
- keybinding issues that caused many players to get stuck while climbing were fixed;
- other attic ladder issues were still being investigated.
That combination matters. A blanket “fixed” label would be wrong; a blanket “still broken” label would also be wrong. Update first, then report the exact interaction state with your build number.
Sparky’s fuse / breaker interactions
A current Steam discussion says, “I can’t get off the fuse box.” The Aug. 29 patch explicitly fixes basement breaker keybinding issues, but does not name every fuse-box report as resolved.
So the safest path is update → retry → report the exact interaction if it still reproduces. This site does not invent a key sequence that the developer has not confirmed.
End game: forest teleport, missing car and limbo states
The Aug. 28 patch uses unusually cautious wording: it (Maybe?) fixed the end game where some players thought they escaped by teleporting to the forest outside the cabin.
One supplied current-build session also reaches the end and finds an invisible/missing car state while the players are unsure whether the escape was wrong or bugged. That is exactly why this page separates game logic from technical state.
If you have strong clue evidence, reach the end, and the environment becomes unusable, treat it as a possible bug and capture a screenshot/video for the developer.
Performance: what is official and what is only observed
Official patch evidence:
- Aug. 28 fixed the max FPS setting not applying.
- Aug. 29 made “slight optimization updates.”
- Aug. 30 shipped a larger optimization pass labeled “mostly about pushing some big changes for optimization.”
Player footage observations:
- lowering GI / general quality improved one player’s frame rate;
- another player lowered resolution to 1600×900;
- a Steam review reports lowering screen percentage helped FPS while GPU usage remained high.
Those are diagnostics, not universal fixes. Different GPUs, resolutions and capture/streaming loads can change the result. Start from settings before buying new hardware.
Clock audio is no longer the same launch problem
Multiple early players complained about the ticking clock volume. The Aug. 28 patch added a separate audio slider for the ticking clock. Old reviews and videos are useful history, but the current guide should send players to that slider rather than repeat the launch complaint as if nothing changed.
Neighbour darkness crashes
The Neighbour card drops darkness and some clients crash when the cabin goes dark. This is not a skill check or a settings tuning exercise — it is a real Early Access stability issue.
If your machine hitching-steps on other events already, lower settings before sitting down at a Neighbour lobby. If a teammate already crashed on Neighbour this session, do not “test it again” on the same settings. Change something or skip slamming unread events until you have a stable run.
Report the bug on Discord with GPU, whether the crash hit at lights-out or at the scream, player count, and whether anyone was in the storage room yet. A reproducible darkness crash is more useful than a clip of the scream.
Full notes: Neighbour and settings.
When this page should be merged or removed
If a bug remains fixed for long enough that players stop searching for it, its section should move into patch history or a short troubleshooting FAQ. The site should not preserve short-lived launch problems just to keep extra URLs indexed.
As of Patch 5 (Sep. 5, 2026), the following bugs have been officially closed: cannot start turn, chair/sit bugs, mid-run void disconnect, lobby-return disconnects. These sections should be removed from this page within a few weeks if no new reports surface.
How this guide was verified
Primary evidence is the developer’s Aug. 28, Aug. 29, Aug. 30, Sep. 1, Sep. 3 (Patch 4) and Sep. 5 (Patch 5) notes. Steam discussion reports and supplied gameplay are used to show how the bug presents, not to upgrade unverified workarounds into official fixes.
Report a new bug
Verify your build number in Steam, then report to the official Discord with:
- Your GPU, RAM, and Windows version
- The exact event, room, or interaction that caused the problem
- Whether the issue persists after verifying game files
- Your player count and whether the issue is reproducible
Useful reports include screenshots, build numbers, and precise reproduction steps. “It crashed” without context is harder to act on than “Neighbour event, darkness dropped, client frozen, GTX 1070, 2 players, reproducible on weenie difficulty.”
Frequently Asked Questions
Quick answers about cards, clues, monsters, and escaping the cabin.
Is the 'cannot start turn' bug fixed?
Yes. Patch 5 (Sep. 5, 2026) officially fixes it. If the Start Turn button still hides, press T as a workaround, then report with your build number if it still fails.
Does the attic ladder still bug out?
Partially fixed. Aug. 29 fixed one collision issue and keybinding problems, but other ladder issues were still under investigation as of that patch. Update and re-test before relying on old workarounds.
Why do I still crash on Neighbour?
Neighbour darkness crashes are still a community report. Lower settings before the lobby, report with GPU and exact circumstances on Discord, and do not repeat the same crash on unchanged graphics.
Is the end-game forest teleport fixed?
Aug. 28 called it '(Maybe?) fixed.' If the end state still strands the group, capture the run and report it. Do not assume the room deduction was wrong if the environment is unusable.
Can I still get stuck in a void if I disconnect mid-run?
No. Patch 5 fixes mid-run disconnects returning you to the void — they now return to the lobby. Candy compensation for drops is still being worked on.
What should I do before reporting a bug?
Verify your build number in Steam, verify game files, confirm the issue persists after updating, and gather: GPU/RAM/Windows version, exact reproduction steps, player count, and whether it is reproducible. Then report on the official Discord.